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1
Question by exchangeSh9 · Jun 11, 2012 at 10:18 PM · playerprefssaveloadscore

PlayerPrefs

Ok I have been struggling for a fair amount of time now and I am not that great at coding as is =(. Basically I would like to save my currentScore variable so that when the level is finished I can then load it up in a new level. Below is the code and I would very much appreciate any help. Thank you for your time.

public var currentScore = 0;

var increaseScore = 20;

var myStyle : GUIStyle;

function playerScore()

{

currentScore += increaseScore;

}

function OnGUI ()

{

GUI.Label (Rect (Screen.width - 200,0,200,50),"Score: " + currentScore, myStyle);

}

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Answer by Fehr · Jul 09, 2012 at 10:00 PM

If you where looking to use PlayerPrefs to save the currentScore Intager, you can do so like this:

 PlayerPrefs.SetInt("CurrentScore", currentScore);

And retrieve it again in the next Scene, or the next run like this:

 PlayerPrefs.GetInt("CurrentScore");

For more documentation/examples see the Unity Docs.

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Answer by whydoidoit · Jun 11, 2012 at 10:20 PM

You could just make the variable static, then it will be one value for all instances - or you could have that object not destroy itself on load (by calling Object.DontDestroyOnLoad()).

  public static var currentScore = 0;


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