I have this code:
for (var c : Transform in pw1) {
if (c.gameObject.tag != "WeaponSpawn") {
var temp : Transform = Instantiate(weapons[count], c.position, c.rotation).transform;
temp.localScale = new Vector3(3, 3, 3);
Destroy(c.gameObject);
temp.parent = pw1;
}
}
Basically it’s used for changing the weapon on a spaceship - pw1 is a container object, which the weapon is a child of.
pw1 is a Tranform.
I instantiate the new weapon and destroy the old one, then scale the new one, and that all works nicely.
However, when I then try to set the parent of the new weapon, Unity completely crashes and I have to kill it’s process.
Any ideas why this might be happening?
Thanks