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Question by 3DPrasad · Sep 04, 2010 at 04:58 AM · cameraeditoralign

Align with view programmatically

In 'GameObject' menu, there are options "Move To View" ,"Align With View" etc. I want to do this programmatically in the editor.

My issue is, i can not access the camera through which we see things in 'scene view', because of which i can not align any object to the view.

with 'Camera' class we get all 'created' cameras and doesn't include 'that' camera.

here in the image below There are two 'views' (scene view and a game view)

what we see in game view is through the camera we create in scene. But i am talking about the one through which scene view(upper one) is being displayed. when we do "Align With View" on game object, it is aligned to the scene camera which i cant access because there is no such object in 'Hierarchy' window.

(i really dont know how to explain this if it is still confusing :( )

alt text

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Answer by Loius · Nov 22, 2010 at 03:55 PM

The following will log the scene camera's position as long as you have a Type selected. (TypeEditor can be whatever name you want, as long as it's the same as the file name)

@CustomEditor( Type )

class TypeEditor extends Editor { function OnSceneGUI() { Debug.Log( Camera.current.transform.position ); } }

From there you should be able to get whatever functionality it is you need. For example, I have one type of object that projects a camera-focused Handles.WireDisc representing its radius while in editor mode.

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Answer by Ben 14 · Feb 28, 2011 at 09:32 PM

Not sure if it's the best solution, but you could use HandleUtility.GUIPointToWorldRay to construct a world-coordinate ray that is sent by the editor camera.

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Answer by zwcloud · Dec 17, 2016 at 05:46 AM

Now we can use EditorApplication.ExecuteMenuItem to execute any menu item, including Move To View and Align With View.

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Answer by FaffyWaffles · Mar 01 at 07:42 AM

Slap this on. Works like a charm.

 using UnityEngine;
 using UnityEditor;
 
 [ExecuteInEditMode]
 public class AlignCam : MonoBehaviour
 {
     public Camera gameCam;
     public bool updateView = false;
     private void LateUpdate()
     {
         if (updateView)
         {
             SceneView sceneCam = SceneView.lastActiveSceneView;
             gameCam.transform.position = sceneCam.camera.transform.position;
             gameCam.transform.rotation = sceneCam.camera.transform.rotation;
         }
     }
 }
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