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Question by jamiewhitephd · Jun 13, 2012 at 11:50 AM · camerashadermaterialreflectioncubemap

Cubemaps using the camera

Using the code sample in the docs: http://unity3d.com/support/documentation/ScriptReference/Camera.RenderToCubemap.html I have been able to create a reflective surface using a cube map generated from the camera.

The problem I have is that the reflection will always reflect only in one direction, not taking into account rotation or anything despite hardcoding the rotation value. Is there a way I can generate a cube map from the main player camera that takes into account the rotation of the camera (using the code from the link above)?

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