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Question by RDx · Jun 13, 2012 at 02:46 PM · assetbundleexportpackaging

Is AssetBundle/Export/Import possible at Runtime (exe) for level editor

Hi,

I am creating a level editor, where in runtime some objects are created and scaled/moved/and a a world is built. Now i have to export/Save this so that another application will load for further use.

AssetBundle is a UnityEditor thing i can't use this as i need this work on runtime(Exe) I cant't use command line batch script coz the client/user might not have Unity(on top they need Pro).So this is not the way.

Is there any other way i can export the objects built with the all the proerties,physics and other components.??

Thanks in advance!

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