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Question by Hyvemind · Jun 13, 2012 at 10:27 PM · 2dphysics2d-platformersprites

2D Physics game using sprites

Hello.

I am trying to build a game that uses 2D sprites, with physics that limit themselves to 2 axes, identical to what one would be able to ac$$anonymous$$eve using Box2D or C$$anonymous$$pmunk.

Now, what I'm hoping to build is a physics-based platformer that involves some very weird use of boxes and spheres. To make my explanation easier, I'm going to link you to a popular title (popular because they made a sequel) called Werebox:

http://www.bubblebox.com/play/puzzle/1660.htm

The implementation for the physics would be the same, so I'm going to limit my question to just that: How can I get t$$anonymous$$s kind of a system going using Unity3D? I know for sure that I can use sprites and what not and get the 2D interactions working in no time, but what about the physics?

Thankyou for your help! :)

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avatar image whydoidoit · Jun 13, 2012 at 10:28 PM 1
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The physics works fine in 2D - you can just set constraints to stop things moving in the 3rd dimension

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