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Question by Dissolver84 · Jun 14, 2012 at 11:34 AM · errorguierror-handling

GUI error scripting help!

I've created this script to open a GUI Texfield. But there is an error in my script... error: "Assets/Scripts/TypeName.js(2,16): BCE0018: The name 'TextField' does not denote a valid type ('not found')"

Here is the script:

 var stringToEdit : String = "Type in your NAME";
 var TextArea : TextField;
 
 function OnGUI () {
    stringToEdit = TextArea.text;
 }
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avatar image kolban · Jun 14, 2012 at 01:13 PM 0
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I may be very wrong here, but have a review of the following question and answer and see if this assists:

http://answers.unity3d.com/questions/264120/how-do-i-keep-a-reference-to-editor-gui-objects.html

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Answer by flamy · Jun 14, 2012 at 11:48 AM

hmmm TextField is not a class to so that you can declare a object for it, it is just a function in unity. you can call a function but not declare it as a type for a variable. From the method what i understand you are trying to do something like this...

 var stringToEdit : String = "Hello World";
 var viewportArea : Rect;
 
 function OnGUI () {
     // Make a text field that modifies stringToEdit.
     stringToEdit = GUI.TextField (viewportArea, stringToEdit, 25);
 }

is this what you want ???!!

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whydoidoit
Dissolver84
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avatar image Dissolver84 · Jun 14, 2012 at 02:13 PM 0
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Yes!! That was what I actually want! Thanks! :) edit: I tried the script but it keeps saying the same error.

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Answer by Dissolver84 · Jun 16, 2012 at 02:41 AM

I still get the same problem, any help?

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avatar image Wolfram · Jun 16, 2012 at 02:52 AM 0
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You are indeed using @flamy's script, and replaced all the code that was in your script? The error message really refers you to that script? Which line? (double-click the error in the Unity console).

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