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Question by marcosx · Jun 14, 2012 at 06:59 PM · shotcannon

how to make the cannon fire yourself

I've got this code for it to shoot:

  using UnityEngine;
     using System.Collections;
     
     public class controleBalaC : MonoBehaviour {
         
         public Transform ballCannon;
         public float forceShot;
         
         private Transform pointShot;
             
         // Use this for initialization
         void Start () {
             pointShot = transform.Find("Shooter");
             
             
             
         
         }
         
         // Update is called once per frame
         void Update () {    
                 Transform instancia = (Transform) Instantiate(ballCannon, pointShot.position, pointShot.rotation);
                 instancia.rigidbody.AddForce(pointShot.TransformDirection(Vector3.forward) * forceShot);
             
         
     }
                
     }

But I want him to shoot yourself every 5 seconds. You can do this?

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Answer by whydoidoit · Jun 14, 2012 at 07:00 PM

 using UnityEngine;
 using System.Collections;

 public class controleBalaC : MonoBehaviour {

     public Transform ballCannon;
     public float forceShot;

     private Transform pointShot;

     // Use this for initialization
     void Start () {
        pointShot = transform.Find("Shooter");




     }

     float lastTime = 0;
     // Update is called once per frame
     void Update () {   
          if(Time.time - lastTime >= 5)
          {
               Transform instancia = (Transform) Instantiate(ballCannon, pointShot.position, pointShot.rotation);
               instancia.rigidbody.AddForce(pointShot.TransformDirection(Vector3.forward) * forceShot);
               lastTime = Time.time;
           }


 }

 }
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