• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by drastick · Jun 16, 2012 at 08:01 AM · rotationainavmeshagent

How set navmesh agent facing rotation prior to next move?

I have my navmesh agent move from point A to point B, once I arrive a point B I do some other logic to make my agent (who ends facing in the last direction of travel). I then face a target by setting the game object's rotation to turn and face a target as it is stationary. Now as soon as I tell the agent to nav to a new location, it snaps back to the last facing direction at the end of the navigation.

My desire is that the navigation gets set up to use the current facing location on any new move, I can't seem to figure out how to tell it to do this.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image drastick · Jun 16, 2012 at 08:13 AM 0
Share

P.S. I tried ClearPath() and .Stop() before calling SetDestination(newDest) thinking that had to be the reason but still the facing direction always snaps back to the last navmesh computed heading.

2 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by drastick · Jun 18, 2012 at 06:39 AM

I'm not thrilled about the interface for this but I've figure out something that will work here.

If I say durring my destination setup...

 navAgent.updatePosition = true;
 navAgent.updateRotation = true;
 navAgent.SetDestination(destination.Value);

then once I reach my destination set...

 navAgent.updatePosition = false;
 navAgent.updateRotation = false;

This now allows my rotation and position sets out side of my navigation state to stick and the NavMeshAgent will accept that as the current value.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Rixly239 · Apr 06, 2016 at 02:35 AM

Thanks. I tried the same, then remove the "true" statements. Seems you only need the "false"

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image W4rf4c3 · May 11, 2018 at 05:57 PM 0
Share

This should be a comment ins$$anonymous$$d of an anwser... just saying

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

NavMeshAgent resume original position and facing direction C# 0 Answers

Can you randomise a Navmesh agents rotation 1 Answer

Keep AI from flipping? 1 Answer

Making the avatar look toward a specific direction 2 Answers

Best way to rotate a NavMesh AI to face the player or a specific direction? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges