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Question by Mattivc · Sep 07, 2010 at 05:34 PM · gameobjecttransforminputtouchiphonetouch

move a GameObject based on Input.GetTouch

My game has a Orthograp$$anonymous$$c camera, and i want to move a gameobject based on the touch input on a iOS device. What is the best way to translate the touch position to the gameobjects X & Y position. So the gameobject stays exactly on the toch position?

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cregox

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Answer by Mattivc · Sep 11, 2010 at 10:35 AM

I managed to solve the problem by feeding the touch position into Camera.ScreenPointToRay. And then applying the result to the gameobject.

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avatar image GravitySpec · Sep 13, 2010 at 12:20 PM 1
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Thank you for stating how you solved your problem. Too few times do I see questions get resolved and no follow-up done to let others know how it was solved. :)

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