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Question by HolBol · Sep 08, 2010 at 02:40 PM · gameobjectenable

enable scripts/ components on other gameobjects for a different gameobject?

i want to be able to turn a script on remotely from a script on a gameobject other than the main gameobject- how?

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Answer by AliAzin · Sep 08, 2010 at 05:36 PM

You should set the enabled flag on your component to false like this:

var targetObj : GameObject;
targetObj.GetComponent(yourComp).enabled = false;
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avatar image HolBol · Sep 08, 2010 at 06:09 PM 1
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thanks very much :)

avatar image PixelPaw · Aug 04, 2013 at 01:01 PM 0
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result : BCE0019: 'enabled' is not a member of 'UnityEngine.Component'.

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