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Question by Xin · Sep 08, 2010 at 05:54 PM · terraintree

Unity 3 - terrain engine - Painted Trees with no orientation variation.

As titled , isn't it the Trees supposed to be varied even using the same tree mode.

Also , since I made the tree with the built in Tree Creater, since there is a Seed parameter which we can randomise the trees, can the Terrain engine take advantage of this ?

Many thanks

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Answer by spinaljack · Sep 08, 2010 at 10:13 PM

The terrain engine uses a very specific kind of optimisation so you have to use a single tree model (same orientation).

You can of course create several very similar trees with different orientation and paint them on top of each other to make a forest.

Alternatively you can not use the terrain engine for trees and just do them yourself. You will of course have to manage the LoD and optimisation yourself as well. But honestly no player is ever going to notice the amount of work you're going to need to put into doing it.

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avatar image Xin · Sep 09, 2010 at 01:37 PM 0
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Thanks for the answer, its a VIZ work, so its kind of more important, I guess I will just have to create lots different variations of the same tree, and paint them randomly.

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