I'd like to run and editor script as soon as Unity launches. The closest I've been able to come is by using a CustomEditor on type Object, which launches as soon as something is selected.
Is it possible to run an editor script function when the Unity editor launches?
You could try a couple of different methods with OnEnable() (for example, on a class derived from "Editor", or on a custom editor window, or something like that). The only other way I could think of is to have a script with `Start()` or `Awake()` and have it set to `ExecuteInEditMode`, though I'm not sure if that would work.