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Question by cidmodder · Jun 19, 2012 at 04:55 PM · c#instantiatedestroybooleans

Destroying Instantiated Obect Problem

So I have this script that when I press t it spawns a wood plank in front of you that you can place down. However I can't get the board to go away when you press the same button. Any ideas on how I could do this? Here's the script:

 if (Input.GetKeyUp("t") && woodAvailable > 0) {
         
             if ( buildingMaterial == true) {
                 
             Destroy(obstacleToBuild);
             buildingMaterial = false;
                 
             }
             
             
             
             if (buildingMaterial == false){
             
             playerPosition = transform.position;
             playerRotation = transform.rotation;
             
             obstacleToBuild = Instantiate(woodPlank, myGamobject.transform.FindChild("Main Camera").position + 3f * Vector3.forward, myGamobject.transform.FindChild("Main Camera").rotation) as GameObject;
             obstacleToBuild.transform.parent = myGamobject.transform.FindChild("Main Camera");
             buildingMaterial = true;
         
                 
             }
         
         
         }
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avatar image whydoidoit · Jun 19, 2012 at 04:57 PM 0
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Looks ok - is woodAvailable > 0?

avatar image cidmodder · Jun 19, 2012 at 05:05 PM 0
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yeah it is. It instantiates fine and all that. I just cant get it to go away. i think its because after its instantiated it makes building$$anonymous$$aterial = true. Then when I press it again all in the same frame it goes through making it false again and then instantiating again. I need a work around for that.

avatar image whydoidoit · Jun 19, 2012 at 05:09 PM 0
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Oh yes so it does :)

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Answer by whydoidoit · Jun 19, 2012 at 05:10 PM

 if (Input.GetKeyUp("t") && woodAvailable > 0) {

      if ( buildingMaterial == true) {

      Destroy(obstacleToBuild);
      buildingMaterial = false;

      } else {

      playerPosition = transform.position;
      playerRotation = transform.rotation;

      obstacleToBuild = Instantiate(woodPlank, myGamobject.transform.FindChild("Main Camera").position + 3f * Vector3.forward, myGamobject.transform.FindChild("Main Camera").rotation) as GameObject;
      obstacleToBuild.transform.parent = myGamobject.transform.FindChild("Main Camera");
      buildingMaterial = true;


      }


    }
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