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Question by Ochreous · Jun 20, 2012 at 05:45 AM · c#guilist

C# how to create a Descending GUI List

how do you create a Descending GUI List? Whenever I try to set up a GUI list I get t$$anonymous$$s blob of text. What am I doing wrong?

    using UnityEngine;
    using System.Collections;
  public class ListofAnimals:MonoBehaviour{
 List<string> animals = new List<string>();
 Void OnGUI(){
 Animals.add("Zebra");
 Animals.add("Cheetah");
 Animals.add("Elephant");
  foreach(string animal in animals)
     {
   GUI.Label(new Rect(0, 0, 125, 125), animal.ToString());
     }
 }

}

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Eric5h5

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Answer by Eric5h5 · Jun 20, 2012 at 06:22 AM

You're using the same rect for all the labels; you need to increase the Y component for each one. Also you really don't want to use List.Add in OnGUI, since it will add those items a couple of times per frame, so the list will grow rapidly forever (or rather until it crashes). Plus you don't need to use ToString...they are already strings.

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avatar image Ochreous · Jun 20, 2012 at 05:34 PM 0
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How do you change the rects and increase the Y axis every time a thing is added? I did something similar to this with a for loop but I want to avoid that since I couldn't move it down. Here's its source code

public string[] ExampleText; for(int Et = 0; Et

avatar image Eric5h5 · Jun 20, 2012 at 06:47 PM 0
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Just use a variable and increase it inside the loop.

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