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Question by BPR · Jun 20, 2012 at 01:43 PM · charactercolliders

How to add colliders to character?

Hi,

i added a character to my game and i want to know how can i prefent things(ball, bullet, etc) from passing through him. I saved the character from 3ds Max, it already has animation on it and the colliders should fit the animations, so the character controller is not an option as it is not precise enough, I really need collision on arms, legs and limb precisely done. Can I add collision boxes in 3ds Max? Or will i have to add sphere colliders to every bone in Unity?

Your help is appreciated,

BPR

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avatar image Fattie · Jun 20, 2012 at 02:41 PM 0
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you would probably likely do it in unity ... carefully adding probably box colliders (stretched box colliders) to all the Stuff.

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Answer by Jason_DB · Jun 20, 2012 at 04:04 PM

You can do either.

If it seems easier to set up collision boxes in Max you can add boxes/spheres childed to the bones, then in Unity add the appropriate to each and remove their renderer. It would also work to add a collider to each bone in Unity, and both would have the same effect in the end.

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Answer by BPR · Jun 20, 2012 at 09:06 PM

Ok i will try it over 3DS MAX thanks :)

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