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Question by hale · Jun 20, 2012 at 05:23 PM · explode

BULLET DOES NOT EXPLODE WHEN HIT THE ENEMY

 // Instantiates a projectile every 0.1 seconds,
 // if the Fire1 button is pressed or held down.
 var projectile : Rigidbody;
 var fireRate = 0.1;
 
 var Velocity : float = 25;
 
 private var nextFire = 0.0;
 
 
 function Update () {
     
     //If the player holds down or presses the left mouse button
     if (Input.GetButton ("Fire1") && Time.time > nextFire) {
         Shoot();
     }
     
 }
 
 //To make our scripting a little more Object-Oriented-Programming, we will create our custom functions as well
 function Shoot() {
 
     //Add fireRate and current time to nextFire
     nextFire = Time.time + fireRate;
     
     //Instantiate the projectile
     clone = Instantiate (projectile, transform.position, transform.rotation);
         
     //Name the clone "Shot" ::: t$$anonymous$$s name will appear in the Hierarchy View when you Instantiate the object
     clone.name = "Shot";
     
     //Add speed to the target
     clone.rigidbody.velocity = transform.TransformDirection (Vector3.forward * Velocity);
     
 }

when i shot the enemy bullet does not explode, ı want to see an effect w$$anonymous$$le exploding. if all my script has any problem, could you tell me all steps one by one

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avatar image whydoidoit · Jun 20, 2012 at 05:25 PM 1
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This code has nothing to do with the bullet or the bullet hitting the enemy... This is the script that fires the bullet.

avatar image Meltdown · Jun 20, 2012 at 05:47 PM 1
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NO IDEA I COULDN'T READ YOUR SCRIPT OVER THE LOUD SOUND OF YOUR CAPS

avatar image Kiloblargh · Jun 20, 2012 at 06:02 PM 1
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You wouldn't expect it to explode if you had any idea what the script you copied and pasted from the docs is doing. You need to do a lot more reading.

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Answer by djm · Jun 20, 2012 at 05:45 PM

For an explosion you could create a particle system FX and add it to a Prefab. Use the Prefab as the Inspector Variable for a script that includes the explosion on impact.

  //Inspector Variable
 
 var explosion        : Transform;
 
 function OnTriggerEnter(other : Collider)
 {
     //Check for enemy
     if(other.gameObject.tag == "enemy")
     {
         
         //Create the explosion on impact
         
         if(explosion)
         {
             Instantiate(explosion, transform.position, transform.rotation);
         }
     
         
         //Destroy bullet
         Destroy (gameObject);
     }
 }
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