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Question by dayglo · Sep 13, 2010 at 08:26 PM · animationmeshbonecinema4d

How can I animate a single model with two skinned meshes?

I have a model with two separate meshes - A snowboarder and a snowboard.

I've animated all the actions and inside c4d it all looks good.

Everyt$$anonymous$$ng seems to have imported fine, but only the snowboarder is animating - the snowboard is not. Can I make the animation affect both meshes wit$$anonymous$$n unity, or do I need to re-do the model as a single mesh?

Here's my import settings:

alt text

Here's what the object $$anonymous$$erarchy looks like in c4d:

http://tinypic.com/r/2i70ke1/7

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avatar image Paulius-Liekis · Sep 14, 2010 at 08:10 AM 0
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Two meshes should be fine.

How do you animate the snowboard: is it skinned to one of the bones or is it animated as a rigid body? Could you try exporting to FBX6 and FBX2010 manually and see if it helps?

avatar image dayglo · Sep 14, 2010 at 10:47 PM 0
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The two meshes each have their own skin and bones - I animate both at once in cinema4d. I'll try exporting manually.

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Answer by Bunny83 · Jul 24, 2011 at 02:38 PM

If you have two Meshes it's not one model. They come into Unity as two seperated models. Each skinned mesh get it's own SkinnedMeshRenderer (w$$anonymous$$ch holds the bone references). I'm not sure if the bones are shared between the two MeshRenderers. Since you have problems with it i guess Unity created two bone-$$anonymous$$erac$$anonymous$$es and two animation components for each SkinnedMeshRenderer.

If you want to keep them seperated you have to start the same animation on both objects at the same time.

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