• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Kiloblargh · Jun 24, 2012 at 02:57 PM · lagswipetouchphase

When iOS framerate lags, are TouchPhase.Begans getting lost?

I think they are. This is not good because I'm detecting 'swipes' for movements, and it is only in TouchPhase.Began that starts a swipe. I though every touch would have one frame in which its phase was "began".

But it seems like what happens is if it drops a couple of frames where the touch should have began, it goes straight from touch count 0 to the first recorded state being "Moved", as a result the swipe doesn't count, so the turn doesn't happen, so the player runs into something and dies- again- and says "omg this game sucks" and rates it one star and deletes it.

Can someone confirm that this is what's going on, and is there a better way to check for swipes that will always work?

Comment
Fattie

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by whydoidoit · Jun 25, 2012 at 09:21 PM

Yeah I think you are right. I have a manager object that sends a began event if the phase is Began or I have a Move or a Stationary for a finger I have never seen before. Similarly I also do the same for Cancel if I am missing the fingerId and my last state was active.

Comment
Kiloblargh

People who like this

1 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kiloblargh · Jun 26, 2012 at 04:24 PM 1
Share

It doesn't fully solve my problem but I've done some more reading and there are several people with similar solutions. But I'm writing up a bug report for this and I think everyone else who's had to code a workaround for the built in touch manager's sketchy performance should too. It should already be doing that, invisibly to the user.

avatar image whydoidoit · Jun 26, 2012 at 04:34 PM 0
Share

Done already :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Moving player smoothly along the x axis with the swipe on any position on touch screen 1 Answer

Swipe horizontally and hold finger down to move character? 1 Answer

How to move player once per swipe 2 Answers

Raycast when swipe or touchphase move 0 Answers

Custom touch phase? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges