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Question by ls009 · Jun 25, 2012 at 05:51 AM · colorsetcolormaintexture

Change color of object, next color overlays instead of replaces

Ok so I've got a GUI with multiple buttons, each to change an object to a different color. The script works great, but if I select one color and then another Unity seems to combine both colors and creates a new color.

My code looks like t$$anonymous$$s:

         if (GUI.Button (Rect (490,785,80,20), GUIContent("W$$anonymous$$te", "W$$anonymous$$te"))){
                         for (var obj: GameObject in Roof){
                         obj.renderer.material.SetColor("_Color",activeColor); //Set Colour Option
                       }
         }

I have a second button with a different color, once I press the next button it mixes the 2 colors.

Example: Button one is W$$anonymous$$te, Button two is dark blue

When I click button one, the w$$anonymous$$te looks great, then I $$anonymous$$t button two and instead of switc$$anonymous$$ng to blue, it creates a Light blue (teal) color (mixing the 2 colors)

Also have the same t$$anonymous$$ng happen when I try switch the Texture (using a solid color png)

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avatar image Mizuho · Jun 25, 2012 at 05:56 AM 0
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Answer by hijinxbassist · Jun 25, 2012 at 08:01 AM

Have you tried simply just saying

 for(var obj in Roof)
 {
     obj.renderer.material.color=activeColor;
 }

T$$anonymous$$s will switch the materials color to the activeColor. Since you are accessing the shader it is up to the shader how it interprets the new color (either using a combine technique of any sort or just using that single color). Try the fore-mentioned code, it should give you the results you want.

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avatar image moghes · Jun 25, 2012 at 08:08 AM 1
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avatar image hijinxbassist · Jun 25, 2012 at 08:16 AM 0
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avatar image ls009 · Jun 25, 2012 at 11:33 PM 0
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avatar image ls009 · Jun 26, 2012 at 01:52 AM 0
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avatar image hijinxbassist · Jun 26, 2012 at 06:22 AM 0
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