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Question by Dreatix · Jun 26, 2012 at 10:38 AM · scale

GUI cale and position according to the actual screen resolution.

Please help,how can I scale and position the GUI according to the screen resolution. GUI just changes the position and is located in some random position.HELP! Here is my script please help me:

 function OnGUI()
 {
     GUI.Label (Rect((Screen.width / 2) - 38, 12, 140, 40), displayText);
     GUI.color = Color.red;
     GUI.Label(new Rect(Screen.width / 2 - 78, Screen.height / 25 - 12, 140, 40), "Time :");  
 }
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Answer by HolBol · Jun 26, 2012 at 10:42 AM

Have you read how to use GUI.Label? T$$anonymous$$s bit : (Rect(1,1,1,1)) in particular?

The first two numbers are the position. So in yours, that's where you've got

 Rect((Screen.width / 2) - 38, 12,140,40)

So your (Screen.width /2) - 38 is your x position, the 12 is your y position.

The next two numbers are your scaling properties. One scales the x-axis, the other the y-axis of the label. Here yours is 140 pixels wide, and 40 pixels $$anonymous$$gh.

And what do you mean by 'is located in some random position?' We need more information.

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avatar image Dreatix · Jun 26, 2012 at 10:46 AM 0
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I set up the GUI and put where i need it, but when it increases the screen,it enclosed in a different place.

avatar image Dreatix · Jun 26, 2012 at 10:49 AM 0
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Naahh fixed it already :D

avatar image sona.viswam · Jan 14, 2013 at 06:55 AM 0
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how it will fine for different resolutions?

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