i was trying to make a alternative script to “this”
here’s the script, the GUI’s works but it isn’t saving, would be happy if somebody could help:)
var playerX : float = 2119.7;
var playerY : float = 20.12;
var playerZ : float = 2770.62;
var playerPosition : Transform;
var player : GameObject;
var inRange = 0;
var onSave : boolean = false;
function Awake () {
PlayerPrefs.SetFloat("playerX",playerX);
PlayerPrefs.SetFloat("playerY",playerY);
PlayerPrefs.SetFloat("playerZ",playerZ);
}
function Start () {
playerPosition.transform.position.x = (PlayerPrefs.GetFloat("playerX"));
playerPosition.transform.position.y = (PlayerPrefs.GetFloat("playerY"));
playerPosition.transform.position.z = (PlayerPrefs.GetFloat("playerZ"));
}
function Update () {
playerX =(playerPosition.transform.position.x);
playerY =(playerPosition.transform.position.y);
playerZ =(playerPosition.transform.position.z);
if(onSave == true){
PlayerPrefs.SetFloat("playerX",playerX);
PlayerPrefs.SetFloat("playerY",playerY);
PlayerPrefs.SetFloat("playerZ",playerZ);
}
}
function OnTriggerEnter () {
inRange = 1;
}
function OnTriggerExit () {
inRange = 0;
}
function OnGUI () {
if(inRange == 1){
if(GUI.Button(Rect(300,40,400,50), "SAVE!!!")){
onSave = true;
}
}
}
function loadstuff () {
playerPosition.transform.position.x = (PlayerPrefs.GetFloat("playerX"));
playerPosition.transform.position.y = (PlayerPrefs.GetFloat("playerY"));
playerPosition.transform.position.z = (PlayerPrefs.GetFloat("playerZ"));
}