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Question by Chesley · Jun 26, 2012 at 03:14 PM · rotationbugjavay

rotation.y gets wrong data

i know this must be something very simple but i can't figure out why transform.rotation.y is giving me 0.** and not the right number

when my rotation on Y is 200, and i put a script on there with print("" + transform.rotation.y); its giving me 0.89342873924 or something

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Answer by Wolfram · Jun 26, 2012 at 03:18 PM

Read the documentation, transform.rotation is a Quaternion, not three angles.

What you are looking for is transform.eulerAngles.

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avatar image Chesley · Jun 26, 2012 at 03:19 PM 0
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oh whoops, thats exactly the same solution as when i tried to find a way to use Vector3 on rotation. Thank you!

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