Hi,
I am trying to use WWW call in a Editor window to load a assetbundle. It does the call but the isDone flag never becomes true.
Is this possible to do or is there another way of load assetbundles in a editor script?
Here is the code I am using:
static WWW _loadedAsset = null;
static void loadAssetBundle()
{
_loadedAsset = null;
_loadedAsset = new WWW("file://"+Application.dataPath+"/file.assetbundle");
}
void OnGUI()
{
if (_loadedAsset == null)
{
if (GUILayout.Button("Start") == true)
{
loadAssetBundle();
Debug.Log("START");
}
}
}
void Update()
{
if (_loadedAsset != null)
{
if (_loadedAsset.isDone)
{
Debug.Log("DONE");
}
else
{
Debug.Log("Please Wait....");
}
}
}