Hi,
I’m very new to unity and scripting in general. What I’m trying to do is create a puzzle game where in certain levels gravity is of a different direction that other objects.
See the following Diagram
…B1B2B3
BLOCKBLOCK
…B4
B1, B2, B3, and B4 are all instances of prefab B. Block is just a stationary Block. B1-3 I would like to have normal gravity, but B4 I would like to have inverted gravity. Obviously the levels will be more complex with gravity going along both axis’ for different objects, etc.
What I tried to do was this in update:
if(rigidbody.mass == 3.1313)
{
gravity = new Vector3(1f,9.81f,0f);
}
I thought if I changed the mass ever so slightly on those instances, and used that as a unique attribute, it would allow me to change the gravity. This did not work lol. Any help would be greatly appreciated!