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Question by Jessy · Jun 29, 2012 at 03:21 AM · mobileorientation

Is there a way to know the screen orientation when Screen.orientation == ScreenOrientation.AutoRotation?

There's not, right? The best we have is Input.deviceOrientation?

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Answer by Jessy · Jul 10, 2012 at 11:30 AM

No. But UT is working on a solution for why this matters to me (it's possible for the screen to not actually match device orientation, when using Autorotation).

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Answer by mohanrao164 · Jun 29, 2012 at 05:09 AM

hi

Hope this would be helpful

actually i didn't used input.device orientation instead i used vector3.dot operation.

public void AutoOrientToLandScape()

{

     if(Vector3.Dot(Input.acceleration.normalized,new Vector3(1,0,0)) > 0.45) 
     {
         Screen.orientation=ScreenOrientation.LandscapeRight;
     }
     else if(Vector3.Dot(Input.acceleration.normalized,new Vector3(-1,0,0)) > 0.45) 
     {
         Screen.orientation=ScreenOrientation.LandscapeLeft;
     }    
 }
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avatar image Jessy · Jun 29, 2012 at 11:56 AM 0
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No, I want to know the orientation of the auto-rotated screen. Reading acceleration should result in the same result as deviceOrientation at app launch, which is when I need this.

avatar image numberkruncher · Jul 01, 2012 at 02:48 PM 0
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Out of interest, does Screen.orientation not yield the value your after? http://docs.unity3d.com/Documentation/ScriptReference/Screen-orientation.html?from=ScreenOrientation

avatar image Jessy · Jul 02, 2012 at 05:15 PM 0
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@kruncher check out the ScreenOrientation enumeration and then my question again.

avatar image numberkruncher · Jul 02, 2012 at 10:09 PM 0
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@Jessy Ahh gotchya! I can see what your saying now

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