i am working on a fooball game and i am trying to write the script to re spawn the ball after player kicks the ball…
following is the script i wrote but its not working…can any one help me to find the mistake in this script…
the ball is applied rigidbody.
using UnityEngine;
using System.Collections;
public class BallSpawnTest : MonoBehaviour
{
private Vector3 initialPos; // Hold the ball’s initial position, and reset it’s position to this after every kick
private const float KICK_SEQUENCE_TIME = 3.0f; // Time from kick start until the game is reset
// Timer to make sure we only use the first collision detected
// Called when the game starts
void Start()
{
// Remeber the ball's initial position. Later we will use it to restore the ball after every kick
initialPos = transform.position;
}
private IEnumerator RestartBall()
{
// Wait a few seconds for the kick to end and the wall to come crashing down before resetting the game
yield return new WaitForSeconds(KICK_SEQUENCE_TIME);
Debug.Log("function called");
print("this function was called");
// Reposition the ball at it's initial place
transform.position = initialPos;
// Cancel all previous forces to keep the ball still
rigidbody.velocity = Vector3.zero;
rigidbody.angularVelocity = Vector3.zero;
}
}