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Question by gertjan123 · Jun 29, 2012 at 12:17 PM · c#javascripttranslate

Translate code from C# to Javascript

Can someone please help translate this script? I've got this script from someone else, but I can only read unityjava. I've tryed something, but it's not working yet...

GameMenu.cs

using UnityEngine; using gui = UnityEngine.GUILayout;

public class GameMenu : MonoBehaviour { public GameObject PlayerPrefab; string ip = "127.0.0.1";

 public void CreatePlayer()
 {
     connected = true;
     var g = (GameObject)Network.Instantiate(PlayerPrefab, transform.position, transform.rotation, 1);
     g.camera.enabled = true;
     camera.enabled = false;
 }
 void OnDisconnectedFromServer()
 {
     connected = false;
 }
 void OnPlayerDisconnected(NetworkPlayer pl)
 {
     Network.DestroyPlayerObjects(pl);
 }
 void OnConnectedToServer()
 {
     CreatePlayer();
 }
 void OnServerInitialized()
 {
     CreatePlayer();
 }
 bool connected;
 void OnGUI()
 {
     if (!connected)
     {
         ip = gui.TextField(ip);
         if (gui.Button("connect"))
         {
             Network.Connect(ip, 1990);
         }
         if (gui.Button("host"))
         {
             Network.InitializeServer(10, 1990, false);
         }
     }
 }

}

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avatar image AlucardJay · Jun 29, 2012 at 02:47 PM 0
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Here's some links I found useful in converting between C# / JS :

http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html

http://www.unifycommunity.com/wiki/index.php?title=Which_$$anonymous$$ind_Of_Array_Or_Collection_Should_I_Use?

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Answer by dylanfries · Jun 29, 2012 at 01:03 PM

The only things that should really be different are the function headers and the stuff at the beginning. Try just creating a blank js file and see i you can translate it out. You might be surprised. Also defining variables will be different. All the unity specific stuff should be exactly the same.

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