asset server discissions?

We are in the planing part of a Unity project. I have some questions after reading up on available asset server information at http://unity3d.com/support/documentation/Manual/Asset%20Server

  1. Can the asset server handle non script/asset files, like design documents, concept art, backlogs and other stuff that needs to versioned?
  2. Is all version control to be done inside ofthe Unity editor, for example if I change a .docx document, is it necessary to open the Unity editor to check it in?
  3. Is SVN good enough for smaller projects? (6-8 people for 2-4 month project)

1) I'm not 100% sure, but it looks like the asset server wants to do things pretty rigidly by project. So if you want to version DDs and so forth, you're going to have to put them in your project, or create a dummy project, I guess.

2) Yes.

3) I'm pretty dissatisfied with asset server, to be honest. I think it might be that as projects get larger, Asset Server is less useful than SVN, since SVN has basic things like locking that the Asset server does not. I have heard that it is possible to get SVN to work with the asset server, but I haven't been able to get anywhere with it yet.

The issue with SVN, as I understand it, is making sure you don't get clobbered by all the pesky temporary files unity generates.

  1. If they are in the assets folder and are detected as text assets (so you might need the txt extension).

  2. Right, all within your unity pro + asset server client addon license enabled unity installation only

  3. likely, but ensure to read the threads on the board on how to organize stuff and prevent concurrency fuckups (those apply to usage of asset server and not usage of it)