Saving script variations

Im working on a brawler game with different combo and fighting style, and i need a way of saving different variations of my ComboType script.

Does anyone have an idea how i can save a script with it being modified with information filled in it?

(Not looking to use XML serialization, because Unity doesnt export the .Dll with the build)

what does dll not supported means. Why do you need dll when System.XML classes work on all platforms, (though some won’t in android) but it is good enough in your case, because you are just gonna read from the xml file not write it back (I’m saying this because i never tried writing in the device. writing may also work)

I was able to use all functions of XMLDocument class in device. Also XMLNodeList, XMLElement, XMLAttribute classes.

With my little knowledge, i can say that reading from xml seems to be the best in this case.