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Question by theJuls123 · Jul 05, 2012 at 02:19 PM · issuesplash screen

Splash Screen Issue

Hello! I am currently developing an android app and having issues with the splash screen. It is very simple and it varies depending on the device. When I am using the Galaxy SII device, the splash screen starts normally but suddenly changes it's scale. It looks very ugly. The other device is the Galaxy 5 in this one the splash screen doesn't rescale, but when it's supposed to leave the splash screen, it's like "pieces" of it stay on the screen and only disappear a few seconds later. I've already tried messing and looking around but still have no idea what the problems could be... Does anyone have any idea? I just want a nice clean splash screen with a static image and that goes away after a few seconds. That is it!

Thank you very much!

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Answer by HolBol · Jul 05, 2012 at 04:08 PM

Maybe you should dynamically resize the splash screen texture to the size of the screen as it loads, so it doesn't appear to 'jump' to a new resolution? Tr something using the screen property.

How exactly have you implemented the splash screen? It may be a good idea to post the code, if you have it, so we can look through it.

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avatar image ThePunisher · Jul 05, 2012 at 04:25 PM 0
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I agree with Francis, you'll need to tell us how you implemented this splash screen. Is it a separate scene? Are you loading the splash screen scene first then loading the menu/game scene next?

avatar image theJuls123 · Jul 05, 2012 at 06:58 PM 0
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I didn't write any code to make the splash screen, I just used Unity's Player Settings, chose the Android platform and selected the image I wanted as my splash screen. I attached the image to show how I did it.alt text

But would I do it with code?

Thank you very much for all your help!

PS: sorry for writting this comment as an answer, I didn't know.

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Answer by nventimiglia · Jul 05, 2012 at 05:33 PM

My splash screen is a guiTextures with its scale(s) set to 1.

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