Title says it all. I am really knew to coding, but the Unity Cookie tutorials are helping me understand things. Think of it like Ghouls’n’Goblins where as you take hits you lose bits of armour. Well I want to make it so the character is limited in movement when he has all his armour on and when his armour is gone he can move alot.
I guess since I will be using different models with different sized collision detection I would have to write separate character controllers scripts for each model and have a script on an Empty Game object that swaps out said Models+Character Controller scripts? So i guess the question would be, how do I go about swapping out the different Models and character controllers.
I assume it would be an if statement based on the variable I set for the Health Points and a GetComponent for the scripts. But I am not sure how to swap the models.