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Question by akatz87 · Jul 05, 2012 at 11:19 PM · triggerdestroycollect

Help using trigger - My item won't be destroyed and I keep going through it

Help! I am trying to collect an object and I just keep going through it without it being destroyed

C#

using UnityEngine; using System.Collections;

public class powerCell : MonoBehaviour {

public float rotationSpeed = 100.0f; void Update () { transform.Rotate (new Vector3(0,rotationSpeed * Time.deltaTime, 0)); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "First Person Controller") { other.gameObject.SendMessage("CellPickup"); Destroy(other.gameObject); }

}

}

What am I doing wrong?? Thanks!!!

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Answer by Linus · Jul 07, 2012 at 12:57 AM

Your code looks fine to me.

Make sure one of the objects has a rigidbody From http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerEnter.html Note that trigger events are only sent if one of the colliders also has a rigidbody attached.

Is the isTrigger set Make sure the isTrigger check box is in fact checked on the collider component.

z position If this is a 2d style game. Make sure the depth (usually z) is in the right position

Recheck Collider Size

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