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Question by Alex-Chouls · Jul 06, 2012 at 05:33 PM · editoreditorwindowinstance

How to open multiple EditorWindows

Is there a way to open a new instance of an EditorWindow so you can have multiple instances of that EditorWindow open?

GetWindow and CreateInstance both seem to return existing EditorWindows, only allowing you to make one instance...

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Answer by numberkruncher · Jun 19, 2013 at 02:16 AM

This can be achieved using EditorWindow.CreateInstance like demonstrated below:

 using UnityEngine;
 using UnityEditor;
 
 public class MultiWindow : EditorWindow {
 
     [MenuItem("Window/Multi Window")]
     static void ShowWindow() {
         MultiWindow window = CreateInstance<MultiWindow>();
         window.title = "MultiWindow";
         window.Show();
     }
 
     void OnGUI() {
     }
 
 }
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Answer by vib · Jan 08, 2013 at 10:55 PM

Once you have created your classes: Window1 Class

 using UnityEditor;
 using UnityEngine;
 
 public class Window1 : EditorWindow {
 }


Window2 class

 using UnityEditor;
 using UnityEngine;

 public class Window2 : EditorWindow {

}

You can call them from your MainWindow class:

 using UnityEditor;
 using UnityEngine;
 
 public class MainWindow : EditorWindow {
 
     void OnGUI()
     {
     }
         
     //Add menu item named "My Window" to the window menu
     [MenuItem("Window/Tool")]
     public static void Init()
     {
         Window1 eventsWindow = (Events)EditorWindow.GetWindow(typeof(Window1));
         Window2 banksWindow = (Banks)EditorWindow.GetWindow(typeof(Window2));    
     }
     
 }//end class


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