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Question by ina · Jul 07, 2012 at 03:55 AM · yieldthreadingstartcoroutinethread

new Thread vs StartCoroutine

Is new Thread(functionName); basically the same as StartCoroutine(functionName) ?

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Answer by Eric5h5 · Jul 07, 2012 at 05:01 AM

No, coroutines aren't threads; by default all code in Unity runs in the same thread.

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Answer by whydoidoit · Jul 08, 2012 at 07:35 PM

What happens with a coroutine is that it is run on the main thread every frame and executes until it does a yield - then it will suspend until the yield condition is met. That yield condition is tested every frame and when the condition is met the code in your coroutine resumes. A thread effectively runs at the same time as other code (t$$anonymous$$s is only true when you have multiple cores). Unity cannot support accessing its API from anyt$$anonymous$$ng apart from the main thread.

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