I'm trying to create enemies that create bullet hell shooter patterns. These require multiple bullets to be fired in circular or arc patterns at once. My simple question is what is the best way to go about this?
should I:
1) Script an enemy with multiple bullet "gameobject" and then instantiate them in code, once the player is close?
2) Should I put all bullet objects into one prefab and then instantiate that prefab in code. (I tried this, and for some reason, prefabs don't like object with duplicate names.)
Not sure if either of these is the best way. But neither has worked properly. Option 1 creates two bullets in the same position; which makes it look like just one bullet has instantiated.
I appreciate any input you have. Please let me know if clarity is required.