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Question by nicounity · Jul 09, 2012 at 09:50 AM · shadertexture

How can I add self Illumin to that shader?

Hi,

I need the shader Transparent > Diffuse to be self Illumin. How can I do that?

I have that custom shader that makes the same as the shader Transparent > Diffuse :

http://pastebin.com/wTVNBTkq

How can I add self illumin ?

Thanks !

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Answer by ScroodgeM · Jul 14, 2012 at 09:15 AM

smthing like this?

Shader "Transparent/Diffuse with Self Illumination" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _IlluminationPower ("Illumination Power", Range(0, 1)) = 0.2 }

SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 250

CGPROGRAM #pragma surface surf Lambert alpha

sampler2D _MainTex; fixed4 _Color; fixed _IlluminationPower;

struct Input { float2 uv_MainTex; };

void surf (Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex) _Color; o.Albedo = c.rgb; o.Alpha = c.a; o.Emission = c.rgb _IlluminationPower; } ENDCG }

Fallback "Transparent/Diffuse" }

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