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Question by lorigio · Jul 09, 2012 at 04:16 PM · helicopter

Helicopter flight

Hi i have this code in Update void

  if (audiosource.isPlaying && audiosource.time = 10) { 
  Vector3 moveDirection = Vector3.zero; 
 
  moveDirection = new Vector3 (Input.GetAxis ("Horizontal"), Input.GetAxis ("Jump"), Input.GetAxis ("Vertical"));
 
  moveDirection = transform.TransformDirection (moveDirection); 
  
  if (audiosource.clip.name == "HelicopterStartup") { 
  moveDirection *= audiosource.time * 0.005f;
  }
  if (audiosource.clip.name == "HelicopterShutdown") { 
  moveDirection *= (audiosource.clip.length - audiosource.time) * 0.005f;
  }
  if (audiosource.clip.name == "HelicopterIdle") { 
  moveDirection *= 30 * 0.005f;      
 
  }
  
  CharacterController controller = GetComponent ();
  controller.Move (moveDirection * Time.deltaTime);
  } 

When i press spacebar it should goes up It works but when it starts to play HelicopterIdle sound the helicopter starts to move like it shouldn't

I tried to put the code in FixedUpdate and it works properly but if i press spacebar continuously it flickers

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Answer by Ingen · Jul 09, 2012 at 05:14 PM

Hallo, I think is becouse you use CharacterController, and it is setting to make jumpig the player

try to use another key

by

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