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Question by TomH · Jul 09, 2012 at 05:14 PM · rotationspritenavmeshagentpathfindingnavigation

NavMeshAgent rotation

In my project I use 2D-Sprite (on a plane) that uses a NavAgent to navigate. Since I use a plane, I do not want the NavMesh to change the gameObjects rotation. However, I still want to get the rotation the NavMesh would theoretically assign, to determine which Animation to use. Does anyone know, how to get this rotation?

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Answer by TomH · Jul 10, 2012 at 08:48 AM

If everyone needs it, you can calculate the desired direction. This snippet calculates the angle between 0 and 360:

     NavMeshAgent agent = GetComponent<NavMeshAgent>();

     float angle = Vector3.Angle(agent.velocity.normalized, this.transform.forward);
     if (agent.velocity.normalized.x < this.transform.forward.x)
     {
         angle *= -1;
     }
     angle = (angle + 180.0f) % 360.0f;

You may need to adjust some values, depending one the axes you're using. (In my case, left/right was determined by the x-value)

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Answer by bibouze · Oct 17, 2012 at 04:52 PM

if you want to stop rotation use the updateRotation field of the NavMeshAgent class

 // Drag & Drop your navmesh agent from the inspector
 var Nav : NavMeshAgent;
 
 function Update()
 {
       Nav.destination = target.position;

       //This line will stop the rotation of your navmesh
       Nav.updateRotation = false;
 }


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avatar image Epiplon · Mar 10, 2016 at 03:44 PM 0
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This is a much more practical solution.

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