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Question by Claymore · Jul 09, 2012 at 07:04 PM · laser

Player destroys when he touches particle effect.

Hi,im making lasers in my game,well i tried everyt$$anonymous$$ng to get t$$anonymous$$s work,but not$$anonymous$$ng,i want my player destroys when he touches laser.If i add mesh collider or rigibody to laser,it just goes crazy and is no longer usable,so is there any other way without adding anyt$$anonymous$$ng,please help me? How can i Make Player Destroys when he touches laser?

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avatar image Selosoft · Jul 09, 2012 at 07:56 PM 0
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are you using a rigidbody or character controller for the player? and is the laser a rigidbody? What type of collider is on the laser?

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Answer by AlucardJay · Jul 10, 2012 at 08:24 AM

Imagine the laser is a raycast. So just raycast in the same direction and angle as the laser, and what the laser touches, you can find out with the $$anonymous$$t info of the raycast.

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avatar image AlucardJay · Jul 10, 2012 at 08:31 AM 0
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seriously? The laser has to originate somewhere, and point in a certain direction. That's exactly the same as a raycast. Everything is set-up just to drop in a raycast and get the hit info of the collider, If collider = player > do stuff !

avatar image fafase · Jul 10, 2012 at 09:52 AM 0
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I was actually to tell about that method.

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