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Question by NB_Andrei · Jul 10, 2012 at 08:12 AM · crashiphone 4s

Game crashes at specific point only on iPhone 4s.

Hi. We are creating a game targeting iPhone 4, 4s, iPad 2, and iPad 3. Currently, we are stomped on real reason why our game crashes on the same point in iPhone 4s. The logs and device logs doesn't provide a clear answer. We find it weird that it crashes on a powerful 4s but not on 4. Am I assuming correctly that 4s is powerful than 4? What are the possible causes for this?

-edit- We are using Unity 3.5.3 and tried building on Xcode 4.3.3 and 4.3.2.

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avatar image Bovine · Jul 10, 2012 at 08:19 AM 2
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How on earth is anyone going to answer this?

avatar image whydoidoit · Jul 10, 2012 at 08:41 AM 1
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What are the logs saying? Do you get an exception stop in Xcode? Stack trace?

avatar image NB_Andrei · Jul 10, 2012 at 09:25 AM 0
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We suspect its the OS closing the app because we saw a memory warning before the last line. So, if it is really memory, how come it happens on 4s and not on 4 where they both have 512mb ram? This is why we find it an inconclusive answer. We might be missing something else that is unique to 4s that is why we crash.

avatar image save · Jul 10, 2012 at 09:31 AM 0
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Your best bet is to contact the Unity support, there might be a bug down this road.

avatar image Bovine · Jul 10, 2012 at 09:41 AM 0
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If you're getting a memory warning, then you're probably getting away with it on the 4 and not being so lucky ont he 4S - have you tried stripping level in the player options? Have you looked at the profiler to see how much RA$$anonymous$$ you're consu$$anonymous$$g?

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