• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by webster · Jul 11, 2012 at 01:11 AM · editormeshnormalsvertex

Any script to 'fix' normals/winding order?

I was wondering if anyone knows of an editor script which would go through a mesh and compare the normal direction(s) to the triangle vertex winding order, and fix them to match? Reason is, I got some crazy models from sketchup and I know the verts and tris are there, but some face the wrong way. So I wanna run like a sanity-check on them, either flip the order, or flip the normals. Probably flip the order, cuz I think the normals are correct.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by DaveA · Jun 08, 2013 at 07:59 PM

This will flip the triangles. I'll leave it to you to pick one and compare the normals and fix them they way you want.

 @MenuItem("GameObject/Flip Mesh", false, 4) 
 static function FlipMesh() 
 { 
     Undo.RegisterSceneUndo ("Flip Mesh");
     var trs = Selection.GetTransforms (SelectionMode.Deep);
     for (var tr in trs) 
     {
         var r : MeshFilter = tr.gameObject.GetComponent.<MeshFilter>();
         if (r)
         {
             var m : Mesh = r.sharedMesh;
             if (m)
             {
                 var tris : int[] = m.triangles;
                 for (var i : int = 0; i< tris.Length; i+= 3)
                 {
                     var t : int = tris[i];
                     tris[i] = tris[i+1];
                     tris[i+1] = t;
                 }
                 m.triangles = tris;
             }
         }
     } 
 } 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image webster · Jun 08, 2013 at 08:20 PM 0
Share

Thanks this helps a lot.

avatar image
0

Answer by ScroodgeM · Jul 14, 2012 at 01:24 PM

  1. it's not easy for script to detect right face direct automatically

    1. 'calculate normals' in import settings for model can fix problem with incorrect normals.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by korzen303 · Nov 23, 2018 at 06:54 PM

Here is one of possible solutions

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

About merging meshes and their normals 2 Answers

Paint on object in editor and return as texture. 1 Answer

How can I reverse normals on a quad? 3 Answers

Why are my meshes disappear when scrolling in the editor? (not a back side issue) 1 Answer

Mesh memory leak error 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges