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Question by DuckOfDoom · Jul 12, 2012 at 07:43 AM · iosxcoderesourcesintegrationopenfeint

OpenFeint Offline Config

Hello, awesome community! Did anyone try to implement Open Feint plugins in iOS build? I know that OpenFeint is now Gree and they have new SDK and stuff, but its a little to late for my project to migrate.

Im currently having problems with openfeint_offline_config.xml file. My app tells me that its missing no matter where I put it.

I followed t$$anonymous$$s official guide and put the .xml file into "config" group in Xcode. No effect. I also googled for the problem and tried putting in into Resources folder of my Unity project, into Resources folder in Xcode project as said here and still no effect.

Im using latest version of OFUNITY(2.3-beta) plugin and I don't need to use OFX.

Did anyone face the same problem and solve it? I'll appreciate any information regarding the subject.

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avatar image DuckOfDoom · Jul 12, 2012 at 08:08 AM 0
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I also checke in "Build Phases" -> "Copy Bundled Resources" and my file IS being copied. -___-

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