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Question by Fusobotic · Sep 27, 2010 at 08:43 PM · importblenderautomatic

Blender 2.5x importation

I know that people have asked this before, and I know that Blender 2.5 files can't import automatically into Unity 3, but is there anyone even working on it? Will 2.5x eventually work with Unity 3? At what point can I expect that? I know that I can import by exporting blender files to fbx, but I've always liked the whole auto import thing.

Thanks for any word from Unity devs or anyone who has some info on this. And if you're going to complain about Blender being the beta stages, it really shouldn't be much of a hassle to program. I mean, they've worked out all of the major bugs, and the 2.5 base programming is going to stay the same for the most part, so what's preventing you? Just sayin'

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avatar image Peter G · Sep 27, 2010 at 11:36 PM 0
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It's open source, so you can add that functionality if you want. But .blend 2.5 are not fully backwards compatible so it would not make sense that they load like 2.49 files.

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Answer by 3Duaun · Sep 28, 2010 at 05:17 AM

you might want to test out the newer builds of Blender 2.5x available on graphicall.org

specifically look for builds NEWER than build #32057. I say this because the following UNITY SPECIFIC commit was very recently made!!! good stuff

committ#32057 bugfix [#23935] Exporting to Unity3d .fbx Blender 2.5

http://cia.vc/stats/project/Blender/.message/32c34e9

this could be the fix that allows for more fluid FBX exporting directly for Unity. Thanks to the Blender dev Campbell Barton for committing this fix.


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avatar image Tomo Games · Sep 29, 2010 at 06:08 PM 0
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Yeah I had tried version #32059 for Blender win32 installer and it didn't work for Unity 3.0.0f5 (51258) in windows.

I grabbed the download from http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1472 which is above #32057

If somebody knows more please help.

avatar image user-5062 (yahoo) · Sep 29, 2010 at 07:49 PM 0
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So it doesn't have to do with the program$$anonymous$$g behind Unity 3, and the fbx export script in 2.5 is the only thing that needs to be changed for it to work again? Thanks for bringing this commit to my attention.

avatar image Tomo Games · Sep 29, 2010 at 08:38 PM 0
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No idea. I reverted my blender build back to the offical 2.54 download off of the main blender.org site. If you uncheck 'Cameras' in blender's default fbx export you can drag and drop fbx files in Unity 3.0. Just don't expect to drag and drop blend files directly into Unity's auto detect fbx export feature. :(

$$anonymous$$o

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Answer by Drennyn · Jul 24, 2011 at 06:02 PM

If you don't mind modifying one of the Python scripts, I was able to get Unity 3.3 to import Blender 2.57 .blend files directly. Hopefully the above will be a better long-term solution though.

Details on patching the Python script for .blend import: http://answers.unity3d.com/questions/131856/fixed-blender-257-import-in-unity-33.html

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