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Question by hotshot03 · Jul 13, 2012 at 08:58 AM · androidguitouch

Main menu touch input for android

found this in a tutorial: var isQuitBtn = false;

 function OnMouseUp() {

 if(isQuitBtn)

 {

 Application.Quit(); } else { Application.LoadLevel(1);

} }

bt i need it fr android touch... found this in unity reference(http://docs.unity3d.com/Documentation/ScriptReference/Input-touches.html), bt is of no use...

function Update () { var fingerCount = 0; for (var touch : Touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) fingerCount++; } if (fingerCount > 0) print ("User has " + fingerCount + " finger(s) touching the screen"); }

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Answer by zyzof · Aug 22, 2012 at 10:54 AM

So you're wanting to detect when the user pushes the menu button?

Use:

 if (Input.GetKey(KeyCode.Menu)) {
     //Do stuff
 }

in your Update() method.

You might find http://forum.unity3d.com/threads/61851-How-to-Use-hardware%28H-W%29-MENU-KEY useful too.

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Answer by MahmoudH.Gaweesh · Jun 22, 2014 at 02:53 PM

Its probably With OnMouseUp function

public bool IsQuitButton;

OnMouseUp (){ if(IsQuitButton) { //Then Close The Game Application.Quit (); } else { Application.LoadLevel("Level1"); } }

Then On The Quit Text Then But The Boolean as True.

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