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Question by mdinizzz · Jul 13, 2012 at 10:48 PM · savescore

Score Question

hello. I'm in doubt in a process to save my score ..

Next, i dont need a leaderboard .. need to save your own best score in the script .. my process:

GAME CONTROLLER SCRIPT:

static var score: int;

var highscore: int;

OnGUI function () {

        GUI.skin = guiSkin;     GUI.Label (Rect (screen.width / 2-200, 10, 100, 200), score.ToString ());

   GUI.skin = guiSkin;     GUI.Label (Rect (screen.width / 2-100, 10, 100, 200), highscore.ToString ());

}

score and marked in another script, the Enemy Collision

ENEMY COLLISION SCRIPT:

var points: int;

OnTriggerEnter function (col: Collider) {

GameController.score + = points;

}

the score works perfectly

How do I save for the highscore?

thanks for the help

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Answer by michielbos · Jul 14, 2012 at 12:04 PM

Not sure what you're trying to do, if you need to set the highscore, something like this should work:

 if (score > highscore)
 score = highscore;

If you're trying to save it, you can probaly use PlayerPrefs:

 PlayerPrefs.SetInt("Highscore", highscore);

and

 highscore = PlayerPrefs.GetInt("Highscore", highscore);
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avatar image mdinizzz · Jul 14, 2012 at 10:13 PM 0
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hey u know wheres is the player.prefs on android project ?

avatar image michielbos · Jul 15, 2012 at 10:32 AM 0
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Hmm.. I'l look it up for you in a $$anonymous$$ute.

avatar image michielbos · Jul 15, 2012 at 10:43 AM 0
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I think it should work fine, the same as with standalone and webplayer builds.

http://forum.unity3d.com/threads/62466-playerprefs-not-working-with-Andriod

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Answer by mdinizzz · Jul 16, 2012 at 05:23 AM

i got solution on this tutorial : http://www.youtube.com/watch?v=VA_sanXCPGw

thanks martin finch !!!!!!!!!!

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