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Question by MousePods · Jul 14, 2012 at 01:58 AM · arraysinstancesgetters

Creating two arrays in one script and using them outside that script

I dont know if this is actually possible, but I am trying to create a ArrayManager script that will be placed on the parent of two empty gameObjects and store their children in an array.

Then I want to use these two arrays in another script, but of course when you try this, it only grabs one instance of the script. Is there a way to set it up so that I can grab both arrays without having to make two scripts or do some weird setup where I grab the object I have the script on, grab its specific script, and use that?

Thanks!!

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Answer by tw1st3d · Jul 14, 2012 at 02:38 AM

 //file 1
 
 var something : Array();
 
 //file 2
 
 var something2 : Array();
 
 //Manager file
 var something3: Array();
 
     something3 = GameObject.FindWithTag("container1").GetComponent(file1);
     something3 = GameObject.FindWithTag("container2").GetComponent(file2);
     
 function Update(){
    foreach(something3 as effect){
       //your code
     }
  }
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avatar image MousePods · Jul 14, 2012 at 02:57 AM 0
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Well, that was one of my options, but I would rather keep the number of scripts down and just use one script. But that is not possibly, then?

(What I'm trying to do is just have one file that captures all the items and objects in my game in an array and use it in my save/load script to grab the arrays in one location)

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