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Question by Lukas-Barbarossa · Jul 14, 2012 at 03:28 PM · errorinstantiateprefabenemyspawn

Enemy not spawning correctly

Hello. Sorry for posting such a similar question to others, but it seems the answers I can find tell me there is nothing wrong with my script. I'm sure I am missing something obvious (newbie alert).

I have the following code on my Main Camera, so it should happen straight away


 var zombiePrefab :Transform; //my zombie prefab is dragged onto this in Inspector
 var zombieSpawnPoint = Vector3(99, 15, 36);
 var zombieSpawnRotation = Vector3(0, 0, 0);

 function Start(){
     var newZombie = Instantiate(zombiePrefab, zombieSpawnPoint, zombieSpawnRotation);
 }

Instead of a zombie I get the following error

> BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Vector3)' was found

I would really appreciate any help. I just can't see what I have done. If I had to guess from the error message, I'd say it wants my prefab to be a GameObject not a Transform, but that isn't right.... is it?

Thanks in advance

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mweldon

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Answer by whydoidoit · Jul 14, 2012 at 03:33 PM

The third parameter is a Quaternion - so you would need:

   var newZombie = Instantiate(zombiePrefab, zombieSpawnPoint, Quaternion.Euler(zombieSpawnRotation));
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mweldon
Lukas-Barbarossa

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avatar image Lukas-Barbarossa · Jul 14, 2012 at 09:45 PM 0
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SOLVED Thanks Mike. Worked perfectly, and another piece of the Unity puzzle fits into place. Would like to vote your answer up, but apparently I can't with his login, despite using it for the original post.

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