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Question by Mz3D · Jul 16, 2012 at 10:58 PM · referencenullexception

Null reference Exception - but it's all there

I reordered prefabs, sounds, materials and everything else in my game project folder, using unity (i've not done this using windows explorer). Now i keep getting the "Null reference exception" error even if every game object is correctly linked to every referenced prefab or sound or anything else. I tried evrything, rename scripts, rename prefabs, relink evrything, but nothing works. What can i do?

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avatar image highway900 · Jul 16, 2012 at 11:49 PM 0
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What is the Null reference co$$anonymous$$g from (code?) are you using Resources.Load? or GameObject.Find()?

avatar image Mz3D · Jul 17, 2012 at 07:30 AM 0
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It comes from a GameObject.Find() in a script! What can i do?

avatar image highway900 · Jul 17, 2012 at 11:31 PM 0
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Have the GameObjects been placed in your scene? Or are you using scripts to load the objects prior to calling GameObject.Find() ?

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Answer by highway900 · Jul 17, 2012 at 11:48 PM

I recently tackled something similar and this may be your problem.

GameObject.Find('objectName') -- Will only find GameObjects that you have created in your scene or dragged from your prefabs into your scene.

Resources.Load('prefab') -- Will Load a prefab from your resources folder in your prefab section, if this does not exist you simply need to create a new folder named resources and move the prefab in to this folder. After loading the prefab you can then Instantiate the GameObject 'prefab' from which you have loaded.

You can now use GameObject.Find('prefab') now that the GameObject has been loaded.

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