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Question by buckethead3495 · Sep 29, 2010 at 11:00 PM · javascriptplayerprefsscene-loadingloadingsaving

Problems with Playerprefs script

What is wrong with t$$anonymous$$s script?

var savedTForm00 : Transform; private var Scene : String;

function SaveIt00(){///==SAVEIT==/// PlayerPrefs.SetString(Scene); }

function LoadIt00(){///==LOADIT==///
PlayerPrefs.GetString(Scene); } var autoLoad : boolean;

function Start() { if(autoLoad==true) { LoadIt00(); } } function Update() { if(Input.GetKey("m")) { SaveIt00(); } if((Input.GetKey("b"))&&(autoLoad==false)) { LoadIt00(); } }

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Answer by spinaljack · Sep 29, 2010 at 11:16 PM

http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.SetString.html

SetString takes 2 arguments

SetString (key : string, value : string)

Also GetString returns a string, you need to assign it to somet$$anonymous$$ng, calling GetString on its own does not$$anonymous$$ng

e.g.

var levelToLoad : String = PlayerPrefs.GetString("savedLevel");
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